- Mar 15, 2008
- 111
- 6
Is there a way to define an outside and an inside to a custom texture without making it a water texture?
Basically I'm trying to make a kind of forcefield texture, and so want to use some fogging and maybe a warp effect when players enter the texture but of course I can't have the underwater sounds and splashes that come automatically if you define your texture as water.
Does anyone know if this is possible?
Basically I'm trying to make a kind of forcefield texture, and so want to use some fogging and maybe a warp effect when players enter the texture but of course I can't have the underwater sounds and splashes that come automatically if you define your texture as water.
Does anyone know if this is possible?
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