well, is there a way to make the func button go to it's Lip by default and then other triggers pressit out?
what I am trying to do is as follows:
make it so that when a prop_static is damaged, the lights turn on, when damaged again, lights turn off.
I am doing this by this method:
make a trigger box tied to a func_button around the entity, make it turn on the light on damaged, then pressin. then press out a different triggerbox so that by damaging this entity, you are actually hitting the other func_button, which, upon damage, turns lights off, presses itself out and presses the original func_button in.
any easier method or way to make it pressed in by default?
what I am trying to do is as follows:
make it so that when a prop_static is damaged, the lights turn on, when damaged again, lights turn off.
I am doing this by this method:
make a trigger box tied to a func_button around the entity, make it turn on the light on damaged, then pressin. then press out a different triggerbox so that by damaging this entity, you are actually hitting the other func_button, which, upon damage, turns lights off, presses itself out and presses the original func_button in.
any easier method or way to make it pressed in by default?