- Aug 19, 2008
- 4
- 0
been working on this weapon in 3dsmax,
about time to start unwrapping then texturing it,
its at 4,000 tri,
this will be my 1st model to put into TF2 or HL2,
you guys think that is about right for a weapon tri count,
also if i make it for tf2 how should i paint the textures,
i read it uses phong shaders,
Thanks,Chris
about time to start unwrapping then texturing it,
its at 4,000 tri,
this will be my 1st model to put into TF2 or HL2,
you guys think that is about right for a weapon tri count,
also if i make it for tf2 how should i paint the textures,
i read it uses phong shaders,
Thanks,Chris


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