Lunar

emeraldscorpion

L1: Registered
Oct 22, 2009
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I think the name Lunar might be taken...

Otherwise, yeah - the feedback so far covers most everything I'd say - get those HL2 textures out of there ASAP!

I did a search on the database here, and on fpsbanana, and nothing turned up. I'll keep looking though.
 

emeraldscorpion

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Oct 22, 2009
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Updated to lunar_a7, after many weeks of trying to fix cubemaps! Pakratting seems to have done the job, and I hope to receive much better feedback now that people can actually see where they're going in the map! Yay!
 

emeraldscorpion

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Oct 22, 2009
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Quick question to anyone who may help:
How would I go about putting letters on the little capture point squares in the hud? It would really help players get to know which points are which...
 

emeraldscorpion

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Oct 22, 2009
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I believe I have found it, it's under something like HUD/overlays.

Also, I've shortened up the room in the final control point, and added lots more cover, so heavies and other slower classes should have an easier time now. I'll be releasing a8 shortly, if anyone cares.
 

emeraldscorpion

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Oct 22, 2009
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Updated to a8, let's see how this goes with windows 7... Hopefully, everything should be fine...