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Updated to lunar_a7, after many weeks of trying to fix cubemaps! Pakratting seems to have done the job, and I hope to receive much better feedback now that people can actually see where they're going in the map! Yay!
Quick question to anyone who may help:
How would I go about putting letters on the little capture point squares in the hud? It would really help players get to know which points are which...
I believe I have found it, it's under something like HUD/overlays.
Also, I've shortened up the room in the final control point, and added lots more cover, so heavies and other slower classes should have an easier time now. I'll be releasing a8 shortly, if anyone cares.
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