Lumberyard trees ... help !!!

Discussion in 'Mapping Questions & Discussion' started by NiklasU, May 27, 2009.

  1. NiklasU

    NiklasU L1: Registered

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    Hi guys,
    eerieone, me and maybe some others have a problem with the typical lumberyard trees. The prob is, that the trees in lumberyard look definately better than they do in our maps. The trees there are all better shadered ... but when you look at the map in the hammer editor, you can't find sth different from our maps (I also used exactly the same lumberyard basing lightning).
    So I hope some of you guys could help us to make "real" lumberyard trees ;)
     
  2. An Icy Mouse

    aa An Icy Mouse

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  3. Zeewier

    Zeewier L9: Fashionable Member

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    short answer: use -staticproplightning for vrad as parameter when compiling.
     
  4. YM

    aa YM LVL100 YM

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    You'll need -textureshadows and a custom .rad file too because the polygons for the trees extend much further than the actual texture does so your trees will be much darker.
     
  5. StoneFrog

    StoneFrog L6: Sharp Member

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    I'd also recommend looking at the new trees that came with arena_sawmill (they're in props_forest like the originals, but have extensions on their names such as "verysmall"). They're a bit more detailed.
     
  6. NiklasU

    NiklasU L1: Registered

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    k ... I'll try out all your suggestions ^^
    Hope they'll help me with my prob ... thx
    (You can still post new suggestions)
     
  7. NiklasU

    NiklasU L1: Registered

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    YEAH it works now ^^ ... thank you a lot guys ... now you can look at the "new" trees
    in my newest version 2.0.0 xD