loovynew4

PL loovynew4 A6

May 27, 2017
133
148
May 27, 2017
133
148
LoovyTurgz updated loovynew4 with a new update entry:

A2

Changelog:

Added rollback to last
Added a little bit more cover
Extra clipping
Swapped some ammo around
Changed C's track layout
Changed Red's first spawn (The doors lock after A is capped)
Moved Red's second spawn
Flipped highground route near C to benefit Red
Shifted some doors on D to allow Blue some more cover
Shifted some walls on D to block some major lines of sight that did not allow blue to counter
Added some cover to D (it will not be perfect, lasts are hard, man)
Changed texture...

Read the rest of this update entry...
 
May 27, 2017
133
148
LoovyTurgz updated loovynew4 with a new update entry:

A4

  1. Widened the path before B
  2. Added a teleport trigger to Red's second spawn
  3. Moved the health and ammo near C to force engies to move a bit further to get the ammo
  4. Changed the health near C to a small
  5. Changed an ammo pack near B to a medium
  6. Added a route to C's lower area to test (trying to get more action happening there
  7. Made the handrail near C larger so Red have less cover
  8. Removed a wall on C's red building
  9. Removed a rollback zone at C to see what happens...

Read the rest of this update entry...
 
May 27, 2017
133
148
LoovyTurgz updated loovynew4 with a new update entry:

A5

  1. Adjusted spawn times to allow Red a quicker respawn when B is capped
  2. Removed Blue's old second spawn
  3. More clipping
  4. Raised lower routes again
  5. Added an extra brush to the upper route on C so it is not a dissapointment when you get there and find out it's closed
  6. Changed Red's respawn time after C is capped back to 8 seconds
  7. Changed Red's spawn location after B is capped
  8. Changed a medium health to small just after the choke for B
  9. Changed the bake route behind...

Read the rest of this update entry...