Changelog:
Added rollback to last
Added a little bit more cover
Extra clipping
Swapped some ammo around
Changed C's track layout
Changed Red's first spawn (The doors lock after A is capped)
Moved Red's second spawn
Flipped highground route near C to benefit Red
Shifted some doors on D to allow Blue some more cover
Shifted some walls on D to block some major lines of sight that did not allow blue to counter
Added some cover to D (it will not be perfect, lasts are hard, man)
Changed texture of rock walls and ground to lighten up the area