Thank you very much for such a great response.
Unfortunately my level of English proficiency and not so high, and the Google translator does not always translate well, but I understood what you said.
I hope that you will understand me.
Yes, of course, the room where the red make rockets look a bit chaotic in terms of placement of models, but I do not think that it is super detailed.
The more that all these models are on the ceiling. They do not obscure the view, and not distract the player. And of course, are not involved in the gameplay.
Screenshot of this room is made from the ceiling, maybe I just need it to do with eye-level player Screenshot.
In my view all the objects seem quite logical and in their places.
(Do not pay attention to the lighting on this screenshot)
Yes I'm a newbie mapper, but not in video games, and a map was constructed with all the character classes, there is a sniper positions as well as any private place for spies. A place for the turrets, etc. Creating a map I originally aiming for an interesting gameplay rather than how it looks.
"This is the predfinal, it remains only to hear suggestions about the maps. Map has already passed all the tests, etc"
I mean, that map has been tested many times on the performance, and it works successfully. Gameplay tests were conducted, but there were not so many people as i'd like. :blushing:
Как то так.
