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KotH long a2

Xbmann

aa
Jul 8, 2019
63
52
The lighting is very off. With HDR enabled it is so bright that it is unplayable. I suggest compiling without HDR enabled or lowering the brightness of the lights as well as using a tonemap controller to limit HDR autoexposure and bloom. My other issues with the map are that having a full health kit right next to the point will make it easy to hold and that the entire area feels narrow and square.
 

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