Log shows props outside the map (probably leak), but cannot find any leaks. (also no prt files)

mily-chan

L1: Registered
Jul 3, 2021
3
0
Hello,

I'm making a map named: koth_harbor, and the log shows me that there are leaks somewhere, but i can't find any.

Here is the log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.vmf"

Valve Software - vbsp.exe (Oct 2 2021)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.vmf
Patching WVT material: maps/koth_terra/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-2668.01 -2919.88 1400.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27912 bytes)
Static prop models/props_trainyard/stairs001b.mdl outside the map (-192.00, -464.00, 160.00)
Static prop models/props_trainyard/stairs001b.mdl outside the map (-832.00, -560.00, 352.00)
Static prop models/props_trainyard/stairs001b.mdl outside the map (-832.00, -848.00, 160.00)
Static prop models/props_2fort/corrugated_metal006.mdl outside the map (-281.50, -480.00, 512.00)
Static prop models/props_2fort/corrugated_metal006.mdl outside the map (-752.00, -880.00, 512.25)
Static prop models/props_2fort/corrugated_metal006.mdl outside the map (-752.00, -752.00, 512.00)
Static prop models/props_2fort/corrugated_metal006.mdl outside the map (-288.00, -608.00, 512.00)
Static prop models/props_trainyard/stairs001b.mdl outside the map (-1584.00, -1984.20, 160.25)
Static prop models/props_trainyard/stairs001b.mdl outside the map (512.00, -1984.20, 160.25)
Static prop models/props_trainyard/stairs001b.mdl outside the map (512.00, -1888.20, 160.50)
Static prop models/props_trainyard/crane_platform001.mdl outside the map (-528.00, -1504.00, 256.00)
Static prop models/props_trainyard/stairs001b.mdl outside the map (-1584.00, 714.45, 159.75)
Static prop models/props_trainyard/stairs001b.mdl outside the map (512.00, 714.29, 160.00)
Static prop models/props_trainyard/stairs001b.mdl outside the map (512.00, 618.29, 159.75)
Static prop models/props_trainyard/crane_platform001.mdl outside the map (-528.00, -144.00, 320.00)
Static prop models/props_trainyard/crane_platform001.mdl outside the map (-528.00, 272.00, 256.00)
Static prop models/props_trainyard/crane_platform001.mdl outside the map (-512.00, -1152.00, 304.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 151 texinfos to 111
Reduced 10 texdatas to 9 (239 bytes to 218)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.bsp
Wrote ZIP buffer, estimated size 471, actual size 391
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra"

Valve Software - vvis.exe (Oct 2 2021)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra"

Valve Software - vrad.exe SSE (Oct 2 2021)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.07 seconds)
914 faces
1094865 square feet [157660608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
sun extent from map=0.000000
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 394/65536 3152/524288 ( 0.6%)
planes 318/65536 6360/1310720 ( 0.5%)
vertexes 1179/65536 14148/786432 ( 1.8%)
nodes 408/65536 13056/2097152 ( 0.6%)
texinfos 111/12288 7992/884736 ( 0.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 914/65536 51184/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 309/65536 17304/3670016 ( 0.5%)
leaves 427/65536 13664/2097152 ( 0.7%)
leaffaces 1156/65536 2312/131072 ( 1.8%)
leafbrushes 209/65536 418/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5286/512000 21144/2048000 ( 1.0%)
edges 2811/256000 11244/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 528/65536 1056/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1059312/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 13703/393216 ( 3.5%)
LDR ambient table 427/65536 1708/262144 ( 0.7%)
HDR ambient table 427/65536 1708/262144 ( 0.7%)
LDR leaf ambient 3062/65536 85736/1835008 ( 4.7%)
HDR leaf ambient 427/65536 11956/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/366 ( 0.3%)
pakfile [variable] 391/0 ( 0.0%)
physics [variable] 27912/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2214
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.bsp
10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_terra.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_terra.bsp"


Also, I can't see the visleaves, cuz my map (for some reason) didn't create any prt file, and i dont know what to do.

Thanks for any help.

(PS: i also included the vmf)
 

Attachments

  • koth_terra.vmf
    146.7 KB · Views: 44
  • koth_terra.bsp
    1.3 MB · Views: 45

xobile

L1: Registered
Nov 16, 2020
8
5
Entity light_environment (-2668.01 -2919.88 1400.00) leaked!

above the tool bar, select "View" then "Go to Coordinates..."

seems like you have props outside the map aswell? but maybe your skybox isnt sealed
 

mily-chan

L1: Registered
Jul 3, 2021
3
0
Entity light_environment (-2668.01 -2919.88 1400.00) leaked!

above the tool bar, select "View" then "Go to Coordinates..."

seems like you have props outside the map aswell? but maybe your skybox isnt sealed
Thank you!
I realized my skybox was using func_detail, which didn’t seal my map properly.