- Mar 30, 2021
- 143
- 30
I have a concept for a map whereas points only lock and unlock at specific events. Sounds simple, right? I even have a vmf below demonstrating this concept. However it seems to be easier in theory than in practice. If I don't fill out the "Red Previous required point 1" and "Blu Previous required point 1" with the team control point's own name, it doesn't unlock. When I do, it can't lock. I don't want them automatically unlocking from other control points.
The VMF below demonstrates my problem. Ignore the tracktrain, you spawn right in front of two buttons. The red locks all the points, the green locks them. I know because I ran the map and the input/outputs work, but doesn't change the locking! What do I do?
The VMF below demonstrates my problem. Ignore the tracktrain, you spawn right in front of two buttons. The red locks all the points, the green locks them. I know because I ran the map and the input/outputs work, but doesn't change the locking! What do I do?