LizardLib

VScript LizardLib beta 2

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
268
87
LizardOfOz submitted a new resource:

LizardLib - Beta 1a

What and Why?​

Since the release of TF2 VScript I've accumulated a bunch of useful general-purpose stuff, and I believe it will be useful not just for me, but for anyone making a VScript-powered project.

VSCode integration:​

Put lizardlib.code-snippets file into .vscode folder of your project.

Key features​

  1. Normally, you can attach only 1 function per game event via...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
268
87
LizardOfOz updated LizardLib with a new update entry:

beta 1b

  • Fixed a function-breaking typo in CTFPlayer.Yeet(Vector) in players.nut.
  • Added ::IsRoundSetup() to util.nut. Careful: always returns TRUE on gamemodes without setup.
  • Added ::ShuffleArray and ::RandomElement to util.nut.
  • Added ::CTFPlayer.GetWeaponsAndCosmetics to players.nut. Useful for deleting them in a loop.
  • Changed the priority of a...

Read the rest of this update entry...