Linking an elevator to capture progress?

Discussion in 'Mapping Questions & Discussion' started by NanoSquid, Oct 6, 2010.

  1. NanoSquid

    NanoSquid L3: Member

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    I want to have my cp on an elevator. I'd like for the elevator to travel up as BLU captures, move back down when they're knocked off, and lock at floor 2 when capped. I looked at payload setup to try and figure out how to link movement of objects to capture progress, but I was a bit confused. Could someone break it down for me?
     
  2. Mr. Happy

    Mr. Happy L6: Sharp Member

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    Use the OnStartTeam2 output to send StartForward to the tracktrain and OnBreakTeam2 to send StartBackward.
     
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    Last edited: Oct 6, 2010
  3. Draco18s

    Draco18s L9: Fashionable Member

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    You'll also need to count the number of blue players on the CP and adjust the train's speed.
     
  4. tovilovan

    tovilovan L6: Sharp Member

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    Also, elevators in TF2 is generally a bad idea, due to glitchyness caused by ping and other factors.
     
  5. NanoSquid

    NanoSquid L3: Member

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    Duly noted, but it doesn't go that high, and its inside a small building so snipers won't be trying to headshot people capping it etc. Plus I wanted defense to have more than one way to defend the point-- they can neglect the first floor completely and defend from the second floor exclusively, or vice versa. If it turns out to be a gameplay issue I'll simply raise the elevator after capturing rather than during.
     
  6. REEJ

    REEJ L7: Fancy Member

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    What valve says is, elevators in multiplayer aren't best idea due to simplified physics (for an instance, characters can "warp" up instead of going up smoothly)
     
  7. NanoSquid

    NanoSquid L3: Member

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    I know all of the problems with elevators, I really just want to see how it will work as a gameplay centerpiece. Besides, you can tell me elevators are a bad idea all day long, but valve made Hightower.
     
  8. Pocket

    aa Pocket func_croc

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    Valve, I hope you're happy. You've created a monster. A monster named Elevators.
     
  9. Jayden

    Jayden L1: Registered

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    Oh yeah, valve went there.
     
  10. matou

    matou L2: Junior Member

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    Hmm... if thats the case i think i now know what caused the strange pings on gameday for my map xD blehhhhh.
     
  11. NanoSquid

    NanoSquid L3: Member

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    And after a long session in hammer in which I finally got it to work, I've decided that it actually would play better as a normal point. Thanks for your help as usual guys. :)
     
  12. Jayden

    Jayden L1: Registered

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    Bah, no adventure
     
  13. NanoSquid

    NanoSquid L3: Member

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    Oh don't worry, there will be adventure. It's a custom style of a/d Similar to Steel.