trying to fix someone else's poorly made map, fixed all leaks, interloper shows 0 errors, I have a light_environment and a light_spot set up.
lights don't show up.
vmf file:
https://drive.google.com/file/d/0B7_5Xqg7SKv5QnNWQVZvZFFmRU0/view?usp=sharing
bsp file:
https://drive.google.com/file/d/0B7_5Xqg7SKv5Tjd6TGpaYWdqWFU/view?usp=sharing
compile log:
lights don't show up.
vmf file:
https://drive.google.com/file/d/0B7_5Xqg7SKv5QnNWQVZvZFFmRU0/view?usp=sharing
bsp file:
https://drive.google.com/file/d/0B7_5Xqg7SKv5Tjd6TGpaYWdqWFU/view?usp=sharing
compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit.vmf"
Valve Software - vbsp.exe (Aug 17 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Chaim\Desktop\trade_killit.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_killit/nature/blendrockgroundwallforest_reducedetail_wvt_patch
Patching WVT material: maps/trade_killit/nature/blendgroundtograss007_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Chaim\Desktop\trade_killit.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84197 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 357 texinfos to 221
Reduced 24 texdatas to 22 (675 bytes to 587)
Writing C:\Users\Chaim\Desktop\trade_killit.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit"
Valve Software - vvis.exe (Aug 17 2015)
4 threads
reading c:\users\chaim\desktop\trade_killit.bsp
reading c:\users\chaim\desktop\trade_killit.prt
398 portalclusters
1153 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
Optimized: 136 visible clusters (0.22%)
Total clusters visible: 60914
Average clusters visible: 153
Building PAS...
Average clusters audible: 241
visdatasize:32158 compressed from 44576
writing c:\users\chaim\desktop\trade_killit.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit"
Valve Software - vrad.exe SSE (Aug 17 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\chaim\desktop\trade_killit.bsp
Setting up ray-trace acceleration structure... Done (0.43 seconds)
1721 faces
2 degenerate faces
432531 square feet [62284552.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1719 patches before subdivision
39925 patches after subdivision
sun extent from map=0.000000
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 4825262, max 632
transfer lists: 36.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(220744, 112815, 46931)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(35840, 10163, 3414)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(6046, 1065, 293)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1094, 123, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(207, 18, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(41, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(9, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 236/8192 2832/98304 ( 2.9%)
brushsides 1645/65536 13160/524288 ( 2.5%)
planes 1264/65536 25280/1310720 ( 1.9%)
vertexes 2583/65536 30996/786432 ( 3.9%)
nodes 977/65536 31264/2097152 ( 1.5%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1721/65536 96376/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 722/65536 40432/3670016 ( 1.1%)
leaves 991/65536 31712/2097152 ( 1.5%)
leaffaces 2029/65536 4058/131072 ( 3.1%)
leafbrushes 808/65536 1616/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10993/512000 43972/2048000 ( 2.1%)
edges 6044/256000 24176/1024000 ( 2.4%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 178/32768 1780/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2619/65536 5238/131072 ( 4.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2656864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 32158/16777216 ( 0.2%)
entdata [variable] 14483/393216 ( 3.7%)
LDR ambient table 991/65536 3964/262144 ( 1.5%)
HDR ambient table 991/65536 3964/262144 ( 1.5%)
LDR leaf ambient 4071/65536 113988/1835008 ( 6.2%)
HDR leaf ambient 991/65536 27748/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2302 ( 0.0%)
pakfile [variable] 106700/0 ( 0.0%)
physics [variable] 84197/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4657
Writing c:\users\chaim\desktop\trade_killit.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Chaim\Desktop\trade_killit.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\trade_killit.bsp"
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit.vmf"
Valve Software - vbsp.exe (Aug 17 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Chaim\Desktop\trade_killit.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_killit/nature/blendrockgroundwallforest_reducedetail_wvt_patch
Patching WVT material: maps/trade_killit/nature/blendgroundtograss007_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Chaim\Desktop\trade_killit.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84197 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 357 texinfos to 221
Reduced 24 texdatas to 22 (675 bytes to 587)
Writing C:\Users\Chaim\Desktop\trade_killit.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit"
Valve Software - vvis.exe (Aug 17 2015)
4 threads
reading c:\users\chaim\desktop\trade_killit.bsp
reading c:\users\chaim\desktop\trade_killit.prt
398 portalclusters
1153 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
Optimized: 136 visible clusters (0.22%)
Total clusters visible: 60914
Average clusters visible: 153
Building PAS...
Average clusters audible: 241
visdatasize:32158 compressed from 44576
writing c:\users\chaim\desktop\trade_killit.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Chaim\Desktop\trade_killit"
Valve Software - vrad.exe SSE (Aug 17 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\chaim\desktop\trade_killit.bsp
Setting up ray-trace acceleration structure... Done (0.43 seconds)
1721 faces
2 degenerate faces
432531 square feet [62284552.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1719 patches before subdivision
39925 patches after subdivision
sun extent from map=0.000000
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 4825262, max 632
transfer lists: 36.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(220744, 112815, 46931)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(35840, 10163, 3414)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(6046, 1065, 293)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1094, 123, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(207, 18, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(41, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(9, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 236/8192 2832/98304 ( 2.9%)
brushsides 1645/65536 13160/524288 ( 2.5%)
planes 1264/65536 25280/1310720 ( 1.9%)
vertexes 2583/65536 30996/786432 ( 3.9%)
nodes 977/65536 31264/2097152 ( 1.5%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1721/65536 96376/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 722/65536 40432/3670016 ( 1.1%)
leaves 991/65536 31712/2097152 ( 1.5%)
leaffaces 2029/65536 4058/131072 ( 3.1%)
leafbrushes 808/65536 1616/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10993/512000 43972/2048000 ( 2.1%)
edges 6044/256000 24176/1024000 ( 2.4%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 178/32768 1780/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2619/65536 5238/131072 ( 4.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2656864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 32158/16777216 ( 0.2%)
entdata [variable] 14483/393216 ( 3.7%)
LDR ambient table 991/65536 3964/262144 ( 1.5%)
HDR ambient table 991/65536 3964/262144 ( 1.5%)
LDR leaf ambient 4071/65536 113988/1835008 ( 6.2%)
HDR leaf ambient 991/65536 27748/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2302 ( 0.0%)
pakfile [variable] 106700/0 ( 0.0%)
physics [variable] 84197/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4657
Writing c:\users\chaim\desktop\trade_killit.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Chaim\Desktop\trade_killit.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\trade_killit.bsp"
Attachments
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