lightningrod

Discussion in 'Map Factory' started by Jethro, Mar 9, 2010.

  1. Jethro

    Jethro MUSty Complainer

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    Realityweavers would like to present a Team Fortress 2 map called:

    koth_lightningrod

    Set on a lightning rod station, on the edges of a swampy dock, RED and BLU are fighting for the energy gathered from the lightningrod.

    So this is my first proper map, I expect to see many errors with it :laugh:.

    With thanks to:
    A Boojum Snark, for his Gametype Library and Prefabs.
    The Swamp Pack theme team.
    Ravidge, for his Lighting library
    Entire TF2Mappers Chat, for helping me with my slightly dumb questions.
    Pie_Tony, for support and advice(and some other stuff to come in a later release).
    Reag, for his idea of using a highly complex system of sounds and lights to tell people of an incomming strike.
     
    Last edited: Mar 9, 2010
  2. Steff0o

    Steff0o L6: Sharp Member

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    if seen this on your stream :p
    looks really dark though :O
     
  3. redcommunism

    redcommunism L2: Junior Member

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    i really really like the idea. The only problem is that it makes your map dark (try and find some way around that). Since this is just a work in progress, I hope that you are considering changing the textures to more realistic ones (please).
     
  4. absurdistof

    aa absurdistof

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    The textures he's using are dev textures so he can worry about detailing later. As everyones said the map is exceptionally dark. The darkest official map is pipeline, and that's not even dark, it's just an illusion. Every part of the map should be well lit so that an enemy is easy to see at all times.
     
  5. Jethro

    Jethro MUSty Complainer

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    As it is, I think the map needs a layout rework. Oh well.