Lightmapped Props?

Cyberen

L3: Member
Mar 30, 2021
143
30
I have a prop I want to be lightmapped so it's not only either completely shaded or completely bright. What settings do I need to use to make this a reality?
See the attached picture to see what I've done so far.
 

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fiend

L1: Registered
Jun 7, 2020
40
7
I'm fairly certain that the "Additional game parameters" section is for launch options to use when launching the game after compiling, you'll probably need to swap to the expert compile tools and then add the compile options to VRAD there.
 

Cyberen

L3: Member
Mar 30, 2021
143
30
I figured it out. If you say:

No to Disable Vertex Lighting
No to Disable Self-Shadowing with Vertex Lighting
No to Ignore Surface Normal for computing Vertex Lighting
Yes to Generate (and use lightmaps) for this static prop

Then run a full compile with CompilePal, selecting -staticproplighting, -staticproppolys and possibly -textureshadows, it works!
 
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