Lighting

fyre

L1: Registered
Mar 15, 2008
9
0
Hi all,

I'm wondering if there's a list of TF2-specific light values anywhere. I tried the HL2 values on the Valve dev wiki, but they don't look right in TF2. I'm working on a map that's almost ready, except for the lighting.

So...I would appreciate any suggestions.

BTW, I'm a mapping noob if you couldn't tell.

Thanks
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228

fyre

L1: Registered
Mar 15, 2008
9
0
No, I mean indoor lighting. I can't get it too look good. I've been experimenting with light and light_spot, but either everything is too dark, or I get a washed out glare sort of look.
 

trainRiderJ

L5: Dapper Member
Mar 14, 2008
203
31
Make sure your map doesn't have any leaks, and try changing to color of the lights to warm hues for incandescent bulbs and blue hues for fluorescent.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
A strategy that valve uses is to put a very bright pointlight with a dark color. So the color intensity would be something like 30 30 30 800. I've used it when I just wanted to add brightness to an enclosed area without adding obvious lights, and it worked well.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
A strategy that valve uses is to put a very bright pointlight with a dark color. So the color intensity would be something like 30 30 30 800. I've used it when I just wanted to add brightness to an enclosed area without adding obvious lights, and it worked well.

Wow, this is an extremly useful tip for me. I have a cave and had no idea where I would put all the lights :thumbup1:
 

Tokit

L1: Registered
Jan 5, 2008
26
0
A strategy that valve uses is to put a very bright pointlight with a dark color. So the color intensity would be something like 30 30 30 800. I've used it when I just wanted to add brightness to an enclosed area without adding obvious lights, and it worked well.

This does help a lot, you don't need to have a light model for every single light, I have dim lights pointing in dark corners most of the time so the room doesn't feel dark or bigger.
 

fyre

L1: Registered
Mar 15, 2008
9
0
A strategy that valve uses is to put a very bright pointlight with a dark color. So the color intensity would be something like 30 30 30 800. I've used it when I just wanted to add brightness to an enclosed area without adding obvious lights, and it worked well.

Thanks, this helped a lot.