Lighting

Discussion in 'Mapping Questions & Discussion' started by fyre, Mar 15, 2008.

  1. fyre

    fyre L1: Registered

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    Hi all,

    I'm wondering if there's a list of TF2-specific light values anywhere. I tried the HL2 values on the Valve dev wiki, but they don't look right in TF2. I'm working on a map that's almost ready, except for the lighting.

    So...I would appreciate any suggestions.

    BTW, I'm a mapping noob if you couldn't tell.

    Thanks
     
  2. trainRiderJ

    trainRiderJ L5: Dapper Member

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    This tutorial has settings for the skybox lighting, is that what you mean?
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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  4. fyre

    fyre L1: Registered

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    No, I mean indoor lighting. I can't get it too look good. I've been experimenting with light and light_spot, but either everything is too dark, or I get a washed out glare sort of look.
     
  5. trainRiderJ

    trainRiderJ L5: Dapper Member

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    Make sure your map doesn't have any leaks, and try changing to color of the lights to warm hues for incandescent bulbs and blue hues for fluorescent.
     
  6. Earl

    Earl L6: Sharp Member

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    A strategy that valve uses is to put a very bright pointlight with a dark color. So the color intensity would be something like 30 30 30 800. I've used it when I just wanted to add brightness to an enclosed area without adding obvious lights, and it worked well.
     
  7. Koei

    Koei L4: Comfortable Member

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    Wow, this is an extremly useful tip for me. I have a cave and had no idea where I would put all the lights :thumbup1:
     
  8. Tokit

    Tokit L1: Registered

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    This does help a lot, you don't need to have a light model for every single light, I have dim lights pointing in dark corners most of the time so the room doesn't feel dark or bigger.
     
  9. fyre

    fyre L1: Registered

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    Thanks, this helped a lot.
     
  10. Fingersniffer

    Fingersniffer L1: Registered

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    Are you referring to a point_spotlight entity? I couldn't find a pointlight in the list.
     
  11. Fingersniffer

    Fingersniffer L1: Registered

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    Bumped, hoping someone could answer my (stupid) question. :)
     
  12. Earl

    Earl L6: Sharp Member

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    I'm referring to the generic "light" entity.