- Feb 13, 2008
- 716
- 82
I've done a model of a volumetric waterfall, the texture of the water is white. But when I compile it on the map it looks orange (due to the light_enviroment)
and has some shadows under it. My question is, how can I make it look white? Can I tell a light to only texture the model and not the brushes?
and has some shadows under it. My question is, how can I make it look white? Can I tell a light to only texture the model and not the brushes?