Lighting problems with models

Discussion in 'Mapping Questions & Discussion' started by Spike, Mar 31, 2008.

  1. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    I've done a model of a volumetric waterfall, the texture of the water is white. But when I compile it on the map it looks orange (due to the light_enviroment)
    and has some shadows under it. My question is, how can I make it look white? Can I tell a light to only texture the model and not the brushes?
     
  2. mess

    mess L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    use info_lighting. Stick it in a box somewhere away from the rest of the map with lighting inside it that you want your waterfall to have, then put the name of the info_lighting in the correct field in the model's properties.