- Jun 15, 2014
- 3
- 0
I started mapping in Hammer a week ago and I've watched dozens of tutorials. I've googled the Google to the best of my ability and still can't seem to get lighting to work (in terms of light_env, light_spots, etc) .. at all! I have no voids (at least that's what the compile reads) and I use the Valve-recommended light_env properties for the skybox.
I've inputted my compile log into Interlopers but it keeps on referencing leaks that the compile log doesn't even reference; besides, it's basically just a box.
Below is my compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Daniel\Desktop\sdk maps\skybox.vmf"
Valve Software - vbsp.exe (Jun 10 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Daniel\Desktop\sdk maps\skybox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Daniel\Desktop\sdk maps\skybox.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3147 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17 texinfos to 7
Reduced 2 texdatas to 2 (49 bytes to 49)
Writing C:\Users\Daniel\Desktop\sdk maps\skybox.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Daniel\Desktop\sdk maps\skybox.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skybox.bsp"
Any help would be appreciated as I've abandoned 2 maps thus far out of my frustration with getting functional lighting.
I've inputted my compile log into Interlopers but it keeps on referencing leaks that the compile log doesn't even reference; besides, it's basically just a box.
Below is my compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Daniel\Desktop\sdk maps\skybox.vmf"
Valve Software - vbsp.exe (Jun 10 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Daniel\Desktop\sdk maps\skybox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Daniel\Desktop\sdk maps\skybox.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3147 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17 texinfos to 7
Reduced 2 texdatas to 2 (49 bytes to 49)
Writing C:\Users\Daniel\Desktop\sdk maps\skybox.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Daniel\Desktop\sdk maps\skybox.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skybox.bsp"
Any help would be appreciated as I've abandoned 2 maps thus far out of my frustration with getting functional lighting.