Light_spots look strange

Discussion in 'Mapping Questions & Discussion' started by Zabidenu, Nov 8, 2010.

  1. Zabidenu

    Zabidenu L1: Registered

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    So thanks to Loc_n_lol's help, I've got my lights working better. However, I've ran to another problem:

    [​IMG]
    don't worry about the cubemaps lol
    As you can see the roof is... black. Very black. I've quite sure that there's no bug or the like except for the fact I just fail at lights at the moment :D Here are my settings:

    Brightness: 255 255 255 1400
    Linear: 1
    Quadratic: 0
    Inner (bright) angle: 45
    Outer (fading) angle: 65

    Everything else is default.
    Thanks in advance :D
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    Well, if you're using a light_spot, the light only points where it shows in Hammer. So if you want to light the roof, use more light or a different kind of light.

    The plain light entity is pretty good for general ambient lighting.

    You could also look into env_glow (if I remember right) to make the bulb glow a bit which might help enough for what you want to do.
     
  3. Draco18s

    Draco18s L9: Fashionable Member

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    That's what a light_spot does: it shines light in one* direction. You need a point_light up there too, at a low luminance value, to soften that darkness up.

    * "Omni" directional lights shine in 6.
     
  4. Zabidenu

    Zabidenu L1: Registered

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    The problem was that I had a leak. Fixed it and it works now - thanks anyway for your time =)
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Generally, a light_spot plus a brightness 50 point_light looks good