And the brush is fully boxed in by solid brushes (i.e. not counting func_details or displacements)? I think that's also required.
** Executing...
** Command: "e:\steam\steamapps\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\team fortress 2\tf" "C:\Users\\Hammer\Maps\ctf_orangetruck.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: e:\steam\steamapps\nofail\team fortress 2\tf\materials
Loading C:\Users\Toshiba\Desktop\Hammer\Maps\ctf_orangetruck.vmf
Patching WVT material: maps/ctf_orangetruck/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-951.00 -318.00 -439.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (203643 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 332 texinfos to 266
Reduced 16 texdatas to 10 (527 bytes to 259)
Writing C:\Users\\Hammer\Maps\ctf_orangetruck.bsp
2 seconds elapsed
** Executing...
** Command: "e:\steam\steamapps\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\team fortress 2\tf" "C:\Users\Hammer\Maps\ctf_orangetruck"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\\hammer\maps\ctf_orangetruck.bsp
reading c:\users\\hammer\maps\ctf_orangetruck.prt
LoadPortals: couldn't read c:\users\\hammer\maps\ctf_orangetruck.prt
** Executing...
** Command: ""
** Parameters: -game ""
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading *map destination*
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.79 seconds)
4865 faces
6 degenerate faces
437807 square feet [63044280.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0297 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 534/8192 6408/98304 ( 6.5%)
brushsides 4054/65536 32432/524288 ( 6.2%)
planes 2998/65536 59960/1310720 ( 4.6%)
vertexes 7569/65536 90828/786432 (11.5%)
nodes 2959/65536 94688/2097152 ( 4.5%)
texinfos 266/12288 19152/884736 ( 2.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4865/65536 272440/3670016 ( 7.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2312/65536 129472/3670016 ( 3.5%)
leaves 2967/65536 94944/2097152 ( 4.5%)
leaffaces 6579/65536 13158/131072 (10.0%)
leafbrushes 2474/65536 4948/131072 ( 3.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33260/512000 133040/2048000 ( 6.5%)
edges 17866/256000 71464/1024000 ( 7.0%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 525/32768 5250/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9660/65536 19320/131072 (14.7%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 1445116/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10114/393216 ( 2.6%)
LDR ambient table 2967/65536 11868/262144 ( 4.5%)
HDR ambient table 2967/65536 11868/262144 ( 4.5%)
LDR leaf ambient 7387/65536 206836/1835008 (11.3%)
HDR leaf ambient 2967/65536 83076/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1860 ( 0.1%)
pakfile [variable] 1586067/0 ( 0.0%)
physics [variable] 203643/4194304 ( 4.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 14276
Writing *map destination*
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "*map destination*" "*again*"