- Mar 31, 2008
- 346
- 394
I have triggered explosions going off in a circular room that I want fully audible, but when a player is lounging on the room perimeter the sound is too weak. My dilemma is if I increase the radius then the sound becomes audible through the walls to other parts of the map right? Also I've been using ambient_generic but I read on the valve wiki that it has many bugs. Does anyone have any bad experiences with ambient_generic or tried the alternative env_soundscape?
thanks
bob
thanks
bob