KotH Leadwater [Deleted]

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chrytin

L2: Junior Member
Jun 10, 2015
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* Fixed clipping on roof, gates and a few other instances
+ Added small doorway to ground level of forward building to offer more flow
+ Added arrow overlays to base interiors
* Minor optimizations

This version does not feature amendments to the potential problem sight line going from mid to the spawn yard side exit as its severity has yet to be fully determined and I am still looking to find a way to block it without greatly changing flow. Depending on how this version's tests go and what feedback/suggestions are given will determine what will be changed.

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