Landslide - A much more flexible version of the attack/defense format. A very vertical and dusty attack/defense map with a twist! Rather than forcing Red to defend all the time, there are chances where the team can retake the control point and decrease the time! This was made in 3 days also.
-Reduced added time for BLU cap -Fixed respawnroomvisualizers -Fixed HDR -Reworked spawn times -Some geometry changes but overscale is still a problem Read the rest of this update entry...
Just a tip, looking at the screenshots you have a lot of funky brushes that are trying to make something look curved that would likely look much better using displacements
Use of displacements would be great but the map is already generally overscaled so I would probably rework the brushes and make new displacements afterwards.