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CP Kplok A1

kplok

L1: Registered
Jun 20, 2020
13
2
Kplok - A simple 5cp; work-in-progress title

This is a map I've started a while back, and I just got around to finishing it. Any feedback is appreciated.
 
Mar 23, 2010
1,872
1,696
i ran through it a bit and it looks good but probably 20% overscaled, every area is just a bit too empty. i have the same tendency tbh
 

d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
a few things i noticed:

- the map is too large in most places
- there are only 2 entrances to mid
- the forward spawn on mid is very far back
- every entrance going from mid to second forces you to be on low ground so it is harder to push into it

upload_2020-12-24_19-33-15.png

- when you're stood on this roof on mid you can spam into the choke to second very easily

upload_2020-12-24_19-23-27.png

- these sightlines into and from the choke on mid are very long so 1 sniper can deny them super hard
- someone going into the house on the right of you choke from second will be spotted if people are watching the choke

upload_2020-12-24_19-31-17.png

- these sightlines are quite long, especially from the entrance pushing into second into the entrance to last

upload_2020-12-24_19-29-15.png

- you can very easily stand on second and spam into the choke into mid

upload_2020-12-24_19-27-44.png

- when you jump under this bridge on second you will hit your head on the top of it. i feel like the geometry here is also just a little bit boring
 

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