KotH KoTH_WiP a1

KingOfTheHill Construction Site

  1. ScotOfTheDay

    ScotOfTheDay L1: Registered

    Messages:
    20
    Positive Ratings:
    5
    KoTH_WiP - KingOfTheHill Construction Site

    This Is my map KoTH _WiP. Its is a modern Construction Site. Its quite fast paced and has 3 routes to mid.

    Mid From Blu Side


    Different Angle From Blu


    Different Angle Neutral


    Right Hand Side Building Blu


    Right Hand Side Blu Different Angle


    Blu Courtyard


    Blu Spawn


    Left Hand Side Blu


    Left Side Different Angle


    Right Side Red


    Right Red Different Angle


    Red Courtyard


    Red Courtyard Different Angle


    Red Spawn


    Blu Courtyard Different Angle
     
  2. Viperi

    aa Viperi not actually a snek

    Messages:
    962
    Positive Ratings:
    533
    It's good that you took screenshots... But you forgot the overhead shot.
     
  3. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,429
    Positive Ratings:
    1,173
    There is one in the overview.
     
  4. Nighttime71

    Nighttime71 L2: Junior Member

    Messages:
    83
    Positive Ratings:
    39
    I was able to compress your map by 80%!
    Anyway here comes the real feedback:

    You did not pack your custom content correctly. Here is a tutorial on how to properly pack your map. If you want to make certain that you packed correctly then use sv_pure 2 and load your map. You should see your map like how everyone else will.

    I noticed in your spawnroom that there were errors and a "random" open hole.

    But as it turns out...

    There is! Honestly I don't understand why you don't just use simple brushes for this instead. It will be 10x less of a pain in the ass.

    There are other places like this as well like...

    And a random playerclip cube


    Also I was able to go inside this crate, use blockbullets and create a makeshift collision box.

    Hope I helped.