KotH koth_nowhere A6

Map for crit

  1. mat_mot0

    mat_mot0 L1: Registered

    Positive Ratings:
  2. Thewtus

    Thewtus L1: Registered

    Positive Ratings:
    Alright so I ran around your map for a bit and this is what I have to say:

    Why is there water here? There is no point for it in a gameplay sense. Also, use a tf2 water texture

    There's a lot of these nonsolid lamposts that look like you can jump on them around the map, make them solid, clip them off, or remove a few of them

    Do not use shutter doors in gameplay spaces, it doesn't really help block a sightline because a sniper can play peek-a-boo to the enemy spawn

    Shutter doors are pretty bad but team-specific shutters in gameplay spaces are really annoying to fight around, what's even the point of this door? There's another health pack nearby

    You can type mat_leafvis 3 in console with sv_cheats 1 on to view the visleaves that are rendering for players in real-time. It looks like you put your map in a giant skybox cube, which means that a lot of stuff that I can't see is rendering anyway. Look around in the decompiled valve maps and see how they do skyboxes

    Missing noentry sign here

    What's the point of this cover when I have to cross a sniper sightline to get here? I don't really see the purpose in this balcony, snipers look like they'd be pretty good on this map without it.

    Snipers can peek only their heads over these boxes, which is pretty cheap as the sniper is hard to see/attack

    Put patches under all hp and ammo drops, it may seem trivial but people need to know where this stuff spawns

    There isn't really a point to this 2nd story, maybe add an exit up here?

    Also worth noting is that you can click this blue button here so you don't have to create a new map thread every time you create a new version of your map. Make sure you change the map string name!
    • Thanks Thanks x 1
  3. mat_mot0

    mat_mot0 L1: Registered

    Positive Ratings:
    Thanks for the criticism it will really help out the map. I read this just as I was about to ship out koth_nowhere_a5 so I guess you prevented a disaster from occurring. koth_nowhere_a6 will have all the changes you mentioned. Thank you so much for taking time to help me out, I appreciate it a ton.
  4. mat_mot0

    mat_mot0 L1: Registered

    Positive Ratings:
    removed water area
    removed lampshade noclip props
    removed shutter doors in gameplay areas
    fixed spamming areas (catwalk, crate)
    added patches under health, ammo
    moved up right spawned doors
    added some func_details

    Still need to work on:
    optimization (totally new to this topic)
    red door's invisible respawn room visualizer

    Read the rest of this update entry...