Naphtha

KotH Naphtha A11D

TobyTwo32

L1: Registered
Jul 29, 2014
29
9
TobyTwo32 updated Naphtha with a new update entry:

A11A

Cut sightline between Computer Lobby and Industrial spawn exit
Edited broken tower slightly to be simpler and have cleaner brushwork
Reworked 3 pipe truss for cleaner brushwork
Func detailed extras like street corners to avoid cutting a million visleaves
Lowered HDR settings on the logic_auto, added Far Z clip to fog (If stuff disappears too early (it shouldn't) tell me)
Added sniper fences besides gorge exit and shrunk the stairs Extended cover on point slightly and added some more clips

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TobyTwo32

L1: Registered
Jul 29, 2014
29
9
TobyTwo32 updated Naphtha with a new update entry:

A11C

Fixed hint positions for better vis cuts
Edited some lights (including env_lighting, shadows are brighter)
Changed the colors of fog (and its distance) and shadows to match the ambient lighting
Shifted the gorge exit doors closer to lobby so there's more hiding room
Smoothed out the broken tower's displacements and added a smear underneath Removed collision from the showlights
Lowered tower 64 units from the tower's pillars.

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TobyTwo32

L1: Registered
Jul 29, 2014
29
9
TobyTwo32 updated Naphtha with a new update entry:

A11D

Closed off inner flank room and dropdown
Opened up "thom's perch"
Lowered broken tower's peak height to 128
Some ramps have sharper angles
Lowered under point's health pack to small, paired it on the same spot with the medium ammo
Improved clipping on all road trims (should be more predictable when jumping on them)
Added very aggressive hints (lower compile times and better optimization all around)
Func_detailed a lot of unnecessary geometry
Made areaportals slightly more aggressive
Removed...

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