Thread Status:
Not open for further replies.
  1. DaveA62

    DaveA62 L1: Registered

    Messages:
    13
    Positive Ratings:
    1
    koth_mutated - A twist on the king of the kill gamemode!

    This is my first public map, I hope you enjoy!

    Features:
    -Mutation Gates:
    Gives you an effect upon walking in, including...
    - Uber
    - Crits
    - Damage increase
    - Mini size

    Images:





     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    902
    Positive Ratings:
    1,230
    The setup makes it looks like you can run through all the gates and get all the bonuses. It would probably be best if you put each mutation gate in it's own one-way-in-one-way-out hallway or room.

    Here's a (poorly drawn) example using RED's spawnroom
    [​IMG]

    The "R" represents where RED spawns. Each orange line overlapping a pink circle represents a one way passage through a mutation gate. The outer area represents the secondary spawnroom, which is used as a primary spawnroom after the team gets their mutations. The yellow circles are the supply cabinets, and the openings are the exits. The solid red parts are walls.
     
  3. DaveA62

    DaveA62 L1: Registered

    Messages:
    13
    Positive Ratings:
    1
    I will experiment with that, the mutations only last 5-15 seconds in the current version. I might also only let the team NOT controlling the point use the mutation gates around it. Thanks for the feedback!
     
Thread Status:
Not open for further replies.