Koth_Milkrun

KotH Koth_Milkrun A6A

SparkyShock

L3: Member
Feb 6, 2016
125
14
After having lots more playtesting, i have now created what if find to be the final Alpha version of Milkrun. Lots of feedback from my testers have made me improve this map and keep going. COuldnt have done it without my friends.
On to the changes:
-Added a side tunnel that leads into Construction
-Changed the right exit out of spawn into a small ally way hopefully to prevent spawn camping
-Made the point cap area a tiny bit thinner
-Flipped the ramp to get into construction to make it not as easy to get in there
- Fixed problem with getting stuck inside the Fountain
-Fixed getting stuck behind the Trucks over near construction
- raised the left exit from spawn slightly
-Removed random crits
This map has been tested and is believed to be Competitive 6's and Highlander worthy

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SparkyShock

L3: Member
Feb 6, 2016
125
14
Thanks to the feedback of users who played this map at Midnight during the Improptu of the US, i have taken thier feedback into acount for this verion.
I have made the map more open in gerneral
I have fixed the clipping props
I have removed clutter
I have defined the cap area
I have fixed the fullbright issue (hopefully)
Removed random crits

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