koth_frozencountry

koth_frozencountry a4a

AlexEatDonut

L3: Member
May 9, 2018
133
54
koth_frozencountry - Brrrr

What a great time of year ! It's freezing in the battlements and yet the water is still not ice. It's a bad time to get outside and yet the mercs arte fighting.

This map is a re imagining of my first ever first-real-real-map that i have never released. The map was still a koth map, and it was called "countryside". From a desert them to a snow alpine theme, because another one of my early map was a snow themed map.

Countryside was an experimental map for me back in 2018, learning no to use certain tools a certain way, learning how to mirror maps, learning scaling, learning how not to add new routes. Saying it's bad is an understatement, but when making it i knew it was bad. It was still during a moment when I knew I shouldn't publish anything because of my lack of experience. Now almost 4 years later i have decided to use the 72hr jam as a reason to dig into my old pool of maps and to give them a coat of usable and playable paint.

I have decided to not include the original map currently because of the 72hr jam being a current thing (and the old stuff dates from 2018) but once the showscase will release it will be out there.
 

AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated koth_frozencountry with a new update entry:

A2 Update

I made changes before the retest. The changes have been altered with the feedback.
I think it should be common sense to not use condenscending tones when feedbacking thx.
  • Widened mid
  • Made some areas larger and longer
  • Shortened spawn
  • Obsolete
  • Made the awkward building next to the point an open area with a death pit, and made route changes related to it.
  • Made the original death pit look better and brighter
  • Globally shortened spawn times

Read the rest of this update entry...
 

AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated koth_frozencountry with a new update entry:

A3 Update

After making a video on what to change about this map a while back, I decided to finally go around and... make the changes.
  • Changed access to balcony
  • Added a new route that leads to a wooden shack that has a one way exit onto the point
  • Changed some angles
  • Inevitably added obviously nasty sightlines
  • Made the walls on the point too high to shoot over as heavy
  • Removed the loop around the point
  • Shifted spawn to hope to...

Read the rest of this update entry...
 

AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated koth_frozencountry with a new update entry:

A4 Update

A4 Update​

I made quick changes and ended up with new changes to mid that i wanted to try.

List of changes (that i remember) :​

  • Removed one way doors
  • Made the cabin give slight height advantage.
  • Added rocks to block line of sights and funnel every route to the point.
  • Adjusted height variations around the point
  • Changed the mid to be closer to the viaduct formula
  • Fixed a shack not being mirrored correctly
  • Made a healthpack in...

Read the rest of this update entry...