Koth_Demolition

KotH Koth_Demolition a8

MadJinjo

L1: Registered
Mar 14, 2022
23
0
MadJinjo submitted a new resource:

Koth_Demolition - a small bite sized koth map focused on height variation

Demolition is a small, fast paced king of the hill map with a focus on interesting height variation.

The map is still in a very early stage so expect things like area portals, proper soundscapes, further/more clear game play detailing, smaller condensed file size, and a more polished design to come with future versions.

some props used are from the Construction Pack, and is planned to use more assets from it in the future

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MadJinjo

L1: Registered
Mar 14, 2022
23
0
MadJinjo updated Koth_Demolition with a new update entry:

Updates to layout and textures

Change Log:

  • Changed dev textures on the map to be less intrusive with bloom enabled
  • Layout changes:

- Red and Blu spawns now have one extra exit leading to a different route
- two new flank routes added to the outsides of the main building
- Health packs in the bottom floor of the main building changed from medium to small
- Adjusted some brushes to make certain areas tighter or larger

  • Fixed clip brush on the gate containing the cow to...

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MadJinjo

L1: Registered
Mar 14, 2022
23
0
MadJinjo updated Koth_Demolition with a new update entry:

No new version just a notice;

Hey so it wasn't until very recently that I found out that, all this time, I've forgotten to compile the map with HDR lighting properly applied, how silly!

Typically I would post a quick update that fixes my little stupid mistake like always but I am currently very busy with some personal stuff along with a project I'm making that is non tf2 related.

I WILL FIX THIS SOON but it will most likely come with more layout changes as I don't think the layout is up to the standards of other good...

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MadJinjo

L1: Registered
Mar 14, 2022
23
0
MadJinjo updated Koth_Demolition with a new update entry:

Long non-awaited a6 release

Change Log:

  • Fixed bloom on the map
  • Removed all custom props and assets to reduce files size while also making it easier for compiling
  • added some new optimizations such as clip improvements, area portals, and many new nodraws
  • red and blue spawns have had some minor changes visually
  • the old "dirt area" has been completely changed to add more angles for combat and to take place indoors
  • removed the medium ammo packs in the side rooms
  • staircases have been altered to...

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