- May 6, 2015
- 31
- 12
koth_canyon (wip) - Vertical Koth map.
FIRST MAP
A koth map with an emphasis on vertical fighting. Uses the viaduct formula, but utilizes many alternate paths. Uses dropdowns. Orange dev is meant to represent areas I plan on making inaccessible.
Known issues:
-Engie is pretty strong once a sentry is placed around the point.
-Soldiers have good advantage via height.
-Removed most sniper sightlines because they were op.
-Need to learn how to lighting...
-I can't get the skybox light angle to be the way I want it to.
-Known compiler errors: *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Error! To use model "models/props_2fort/lantern001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_2fort/lantern001.mdl"!
Please shower me with knowledge coz I'm really new to this. First map evah. I know canyon has been used in a past map, but that map has been abandoned for years and a quick search revealed that I can take the name.
View attachment 32137 View attachment 32138 View attachment 32139 View attachment 32140 View attachment 32141 View attachment 32142 View attachment 32143
FIRST MAP
A koth map with an emphasis on vertical fighting. Uses the viaduct formula, but utilizes many alternate paths. Uses dropdowns. Orange dev is meant to represent areas I plan on making inaccessible.
Known issues:
-Engie is pretty strong once a sentry is placed around the point.
-Soldiers have good advantage via height.
-Removed most sniper sightlines because they were op.
-Need to learn how to lighting...
-I can't get the skybox light angle to be the way I want it to.
-Known compiler errors: *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Error! To use model "models/props_2fort/lantern001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_2fort/lantern001.mdl"!
Please shower me with knowledge coz I'm really new to this. First map evah. I know canyon has been used in a past map, but that map has been abandoned for years and a quick search revealed that I can take the name.
View attachment 32137 View attachment 32138 View attachment 32139 View attachment 32140 View attachment 32141 View attachment 32142 View attachment 32143