koth_brisk

KotH koth_brisk a1

200

L2: Junior Member
Aug 11, 2013
54
79
koth_brisk - A simple "shortened-viaduct" formula KOTH map with an interesting height variation.

Pretty small KOTH map, "shortened-viaduct" formula, excluding 1 yard between spawns and mid.

Yet another "test my map layout" submission. Yes, it may look kinda boring, but try it out and you are welcome to leave your constructive criticism below!

Please pardon my arches.



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Egan

aa
Feb 14, 2010
1,375
1,720
I like those arches! They feel extreme, and show off some unique theming opportunities! :cool:

The 2nd last pic, though, seems a bit flat. You may find in testing that it might feel weird to go through that area, just to be in, like it's hard to feel like you can be secure , because it being so flat means you can never prepare yourself to be at any advantage. May want to look at how koth_arctic handled the battlement-towards-point areas. or maybe harvest even. Example idea.
 

200

L2: Junior Member
Aug 11, 2013
54
79
I like those arches! They feel extreme, and show off some unique theming opportunities! :cool:

The 2nd last pic, though, seems a bit flat. You may find in testing that it might feel weird to go through that area, just to be in, like it's hard to feel like you can be secure , because it being so flat means you can never prepare yourself to be at any advantage. May want to look at how koth_arctic handled the battlement-towards-point areas. or maybe harvest even. Example idea.

Yep, those are post-spawn areas. I'm kinda out of ideas for today and right now I just want to see how the mid works out. Thanks for the feedback!