KOTH_Barn_beta3.bsp

Discussion in 'Maps' started by captain-pot-noodle, May 10, 2008.

  1. captain-pot-noodle

    captain-pot-noodle L1: Registered

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    Last edited: May 10, 2008
  2. captain-pot-noodle

    captain-pot-noodle L1: Registered

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    Please reply and let me know what you think! don't leave me in the dark!

    Good and bad comments please! any feedback is good feedback!
     
    Last edited: May 10, 2008
  3. tedrock

    tedrock L2: Junior Member

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    quick tip. capitalization in map names is frowned upon. lowercase FTW.

    why is there a random plant growing out of the wood floor?
     
  4. captain-pot-noodle

    captain-pot-noodle L1: Registered

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    Plant and caps

    Ah sorry for the caps :)

    And the plant was meant to be growing out from undernieth the control point, its just to add detail. In game its not very big.

    I've been playing on this map quite a bit now, and its very good for snipers! {Why oh why did I design it good for snipers?!?! - Hits self over head}

    Anyway, at the moment this map is running 24/7 on gamingmasters.co.uk server number 7:

    81.19.221.10:27027 ~ server located in england with an awesome ping accross europe.

    Search Game-Monitor.com for servers playing this map


    Sorry for spellings! :)
     
  5. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    seems like one big heavy fest,
    anyways, i wouldn't run this 24/7 to have your server populated
     
  6. captain-pot-noodle

    captain-pot-noodle L1: Registered

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    Thanks for your feedback

    Not really had many people heavy on it,
    Neway decided to run a custom maps server on it as it really isn't populating

    Thanks for your feedback! :thumbup:
     
  7. captain-pot-noodle

    captain-pot-noodle L1: Registered

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    Update!

    Look out for beta4 version creeping out soon as its nearly finnished!

    Features include:
    • A small underground network, cellar like design
    • A small room with health/ammo off to one side with entrance to cellar
    • (cellar also has entrances at both spawn points)