Yo everyone,
first time i am posting some of my own work here. The map i am gonna post is an King of the Hill kind of map.
Now i know there is a different map out there featuring something called King of the Hill, and has 24 players camping 1 CP at a hill for 20 minutes. While this basicly is king of the hill its not very fun gameplay.
So what i tried to do was create a king of the hill based map with a twist.
The general idea is this:
The teams fight for 1 CP based in the middle of the map. The moment one of the teams captures the CP (capture time is around 15s for 1 player-non-scout.) a 5 minute timer for that team starts counting down. When this timer hits 00:00 the game is over, and the team that owns the timer wins the game.
When the other team recaptures the CP they will start their own timer, which was still at 05:00 and that one will start counting down. Capturing the CP from a different team also increases that teams timer by 20s.
To make sure you dont have 2 teams camping 1 CP the entire game, i added an CTF element to it. When the CP is first captured a logic_case randomly picks the blue or red base. After 35 seconds a flag spawns in that base, which is takeable by both teams.
That flag has to be brought to the other side of the map, to the other base, into the capture zone. The flag itself is placed in Invasion, which means any team can pickup the flag, and when its dropped it takes around 15seconds for it to become neutral.
Capturing the flag will give the capturing team a bonus, something like a time bonus, closer spawn or decreased spawn time.
When the flag is captured a new timer starts counting to 35 to spawn the flag to the other side of the map.
this makes sures you will get a very dynamic flag thats a bit different everytime you play it. I use game_text_tf to make sure players know where the flag is located at.
some pictures:
leaving red's spawn
the CP point located in the middle of the map.
overview from Blu
first time i am posting some of my own work here. The map i am gonna post is an King of the Hill kind of map.
Now i know there is a different map out there featuring something called King of the Hill, and has 24 players camping 1 CP at a hill for 20 minutes. While this basicly is king of the hill its not very fun gameplay.
So what i tried to do was create a king of the hill based map with a twist.
The general idea is this:
The teams fight for 1 CP based in the middle of the map. The moment one of the teams captures the CP (capture time is around 15s for 1 player-non-scout.) a 5 minute timer for that team starts counting down. When this timer hits 00:00 the game is over, and the team that owns the timer wins the game.
When the other team recaptures the CP they will start their own timer, which was still at 05:00 and that one will start counting down. Capturing the CP from a different team also increases that teams timer by 20s.
To make sure you dont have 2 teams camping 1 CP the entire game, i added an CTF element to it. When the CP is first captured a logic_case randomly picks the blue or red base. After 35 seconds a flag spawns in that base, which is takeable by both teams.
That flag has to be brought to the other side of the map, to the other base, into the capture zone. The flag itself is placed in Invasion, which means any team can pickup the flag, and when its dropped it takes around 15seconds for it to become neutral.
Capturing the flag will give the capturing team a bonus, something like a time bonus, closer spawn or decreased spawn time.
When the flag is captured a new timer starts counting to 35 to spawn the flag to the other side of the map.
this makes sures you will get a very dynamic flag thats a bit different everytime you play it. I use game_text_tf to make sure players know where the flag is located at.
some pictures:

leaving red's spawn

the CP point located in the middle of the map.

overview from Blu