Koth Design

Discussion in 'Mapping Questions & Discussion' started by Acadium, Sep 18, 2013.

  1. Acadium

    Acadium Playtest Extraordinaire

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    So I'm looking to make a real map. I've dabbled in little things. I'm working on a trade map for a friend, I posted something called "pl_deathpit", a little gimmick map of me exploring the program. But I want something real. I want to sit down and put out a map that people will actually play. (And hopefully enjoy)

    From my observations, I've decided that I want to do a koth map. I have a nice midpoint laid out, and I know that you tend to work out from there. No set theme yet, but I have ideas. I know that the midpoint of course will be the center of fighting, so you should design accordingly. I also know how to create a semi-reasonable spawn area. Normal spawn room, have doors not too easily spammable. (At least, not together, you shouldn't be able to do splash damage to two doors) Lead into a point.

    The transitions I have fairly well down, or at least the concepts. From the spawn area (directly out of spawn) you have a fairly hard border, only 3 or 4 exits from the immediate area. Then you have an area for the team to congregate that is near the front lines. Then there's a softer border (some streamlined paths, but a good deal more open (should be able to rocket jump past)) to the midpoint. Then midpoint and reversed on the other side.

    My main problem is I don't really know how to do the area between the spawn region and the midpoint. (Also, what would you call some of these areas?) I may just be stabbing into the dark; I haven't really read up on mapping, just observed it. Am I crazy to think there tends to be a fairly definable area between spawn and the midpoint? If so, how would you lay it out?

    Any other general mapping advice for a newbie? I know mechanics, and I know general theory, but I'm not sure how to put it all into practice. I could make you a FUNCTIONAL koth map, and I could easily critique one with a skeleton to it. (And not just "I don't like this for no reason, don't do it." I have reasons behind them, like seeing a sightline from spawn to mid and pointing it out) I'm really doing all this on my own. I'm just looking for a little guidance :D

    Thanks!
     
  2. Fantasma

    aa Fantasma

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    Just look around and play a lot of koth, that's how I got working on mine (which is an ok map, nothing special, and certainty not above 7.5/10)
    From what i've seen, the area between spawn and midpoint is kind of a holdout area, where 1 team should easily dominate (the defending team) and if anyone tries to get in they quickly die.

    There are many others here that will help you much more, and I'm going to be watching the responses too.

    Also about the help for a newbie, get the ABS RESOURCE PACK. It saves a LOT of time
     
  3. Acadium

    Acadium Playtest Extraordinaire

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    Already got the resource pack ;)
     
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    Last edited: Sep 18, 2013