Koskit

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
rofl i love the new edition with the cows. Played it in a playtest a while ago, ill donwload to see how it has progressed
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
This is not dead (yet)
Some screens of upcoming version:
x5822v.jpg

29dclco.jpg

28br0g2.jpg
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Map #1 in the "Never getting bought by valve" category =p
 

PenPen

L5: Dapper Member
Apr 24, 2008
207
136
Things I experienced in gameday:

- Computer room is uber dark, can't see where my enemy is
- Red spawn is very bright
- After getting the first cap, and if you didn't cap the second point it's a long walk to the cart (yes I know, there's engies)
- I liked the last part, but red can get to blu's backs easily, but I don't see many blu guys going to the red base with those paths
- When the first point is capped and red's shortcut is cut, someone got killed by the falling gate...oh the humanity!
 
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Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I think penpen said the most things, I now still got a screenie for you:

pl_mooseshit_a5a0000.jpg

That floor is waaay to small, make it thicker. :)
 
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AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
I think penpen said the most things, I now still got a screenie for you:

pl_mooseshit_a5a0000.jpg

That floor is waaay to small, make it thicker. :)

Where is the screenshot? :rolleyes:

EDIT: Now that you re-uploaded it, thanks, gonna try to fix that in alpha 7.
 
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Chaopsychochick

L4: Comfortable Member
Jun 16, 2009
189
91
Just tested it in game play and wanted to share my thoughts:

I like the general layout and the individual paths, the only problem I have is that it is just TOO big. Like if you scaled it down to like 2/3s size or something it would be awesome.

On a similar note it takes FOREVER to get to the first point as red, there needs to be a better path for that, or a forward spawn for red imo.

Also the death pit, it really doesn't feel like it adds much especially given how central it is for the final point. It is VERY frustrating to be engaged with someone and then fall and die because you weren't paying attention. Maybe if you made it just a pit with an entrance that lead either forward or backwards?

I also really like the theme, I can't wait to see the map as it goes forward in development. :)
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
Gotta say, despite the poor taste in names the map plays really well.

I did notice a minor fps issue when looking at the cow props in the skybox, and a forward RED spawn would be a very good idea simply because at the start they have close to a 40 second walk time to the first point.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Overall view: its large and contails lots of walking :(

I felt that up until the final point and that last corner there wasn't any real defence. The blu team, for quite a lot of time were just pushing with no resistance at all.

One other thing I'd like to say is: death pits for death pits' sake aren't fun, clever or useful. I'd change them for some other kind of obstacle.

Lastly. Change the name, its not cool.
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Mapname is changed to pl_koskit, can any mod/admin rename thread please?

EDIT: Wohooo, thread-name change :)
 
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AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
This is the one you can change

You can rename the thread yourself :D

BTW Finally you changed the name.. :)

No you can't, :(
You can only change the ehh, like text above your post or whatever, but not the thread title itself.
 

PenPen

L5: Dapper Member
Apr 24, 2008
207
136
I saw this thread and I was like, wait, did AntonJ release a new map? And then I read the contents and I was like :O
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Alpha 7 coming soon (Probably about 1-2 weeks, maybe earlier, maybe later)
pl_koskit_dev370003.jpg

pl_koskit_dev370004.jpg

pl_koskit_dev370005.jpg

pl_koskit_dev370006.jpg

pl_koskit_dev370007.jpg

pl_koskit_dev370008.jpg
 
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