- Jan 29, 2009
- 53
- 11
This is a CTF map with a little concept I came up with:
When your intel is not in its original dormant position inside the intel room, an escape tunnel through the back of the intelligence room opens up, allowing the flag carrier to take a slightly safer route out of the base.
My hopes with this map is to focus fighting in one area of the map, instead of all over the place, like in a majority of CTF maps out there.
New in Alpha 4:
Archive
Alpha 3:
PUBLIC RELEASE VERSION
When your intel is not in its original dormant position inside the intel room, an escape tunnel through the back of the intelligence room opens up, allowing the flag carrier to take a slightly safer route out of the base.
My hopes with this map is to focus fighting in one area of the map, instead of all over the place, like in a majority of CTF maps out there.
New in Alpha 4:
- Added another route inside the escape tunnel
- Extended the spawn room to prevent spawn camping
- Added windows to the bases (Thanks Chrono!)
- Made exits to the escape tunnel open when intel is dropped
- Added platform to intel room
- Finished converting all brushes with a rock texture to displacements
- Changed one of the small structures that leads into the base into an awning
- Removed door that prevented defending team from leaving their spawn area if their intel was being held by the enemy team.
- Added rock stairs to side of base
- Added another door to one of the exits from the escape tunnel, to (hopefully) prevent engineers from camping the exit.
Archive
Alpha 3:
PUBLIC RELEASE VERSION
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