- Jul 15, 2009
- 147
- 72
I'm using the keep away game mode. I've been looking around and I haven't found any maps that use this mode (surely some must exist though). Basically you have to capture the intelligence and hold it until time runs out. Whichever team is in possession of the intel when time runs out gets a point. This game mode is simple to make the entities for and relatively simple to map, due to the fact that it should usually be symmetrical. There's also a tutorial on how to make it on the valve developer wiki.
still to do
texture
make whatever changes to layout are needed when i get feedback after gameday
screenshots
an overall view of the map
the inside of the intel building
a view of the front of the red base
the raised side area
the intel building as viewed from the exit of the blu spawn
a view of the red base
still to do
texture
make whatever changes to layout are needed when i get feedback after gameday
screenshots
an overall view of the map
the inside of the intel building
a view of the front of the red base
the raised side area
the intel building as viewed from the exit of the blu spawn
a view of the red base
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