Kauffmann

CP Kauffmann a5v1

Tang

wee snaw
aa
Aug 18, 2018
150
95
Tang updated Kauffmann with a new update entry:

Updated to Alpha 2

Updated to Alpha 2:
-Removed the U-turn out of BLU spawn
-Added 15 seconds to the setup time
-Replaced some push triggers with player clips
-Scaled up water texture
-Added a resupply in RED's 2nd Spawn chamber
-Tweaked the timer and time gained during capture
-Added a drop-down flank from the Train to behind B
-Fixed some props not having collision

Further Notes: I will be adding another point after this update

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Oct 15, 2018
252
135
There's a nodraw or skybox brush in the floor of blu's spawn, also the default camera when you load into the map is buried in the ground
1671716684910.png
 

Tang

wee snaw
aa
Aug 18, 2018
150
95
Tang updated Kauffmann with a new update entry:

Updated to Alpha 3

Updated to Alpha 3
-Fixed visible Nodraw in BLU spawn
-Extended capture time for A point
-Shortened capture time for B point
-Removed unnecessary rock props in the river
-Fixed a few sightlines and bullet collisions for the trains
-Removed dead-end staircase
-Changed around and added various medpacks and ammo kits
-Added BLU high ground for B point
-Changed some geometry between A and B points

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Tang

wee snaw
aa
Aug 18, 2018
150
95
Tang updated Kauffmann with a new update entry:

Updated to Alpha 4

-Updated to Alpha 4
--Extended RED's respawn rate time after A Point is captured
--Replaced much of the ground brushes with displacements
--Altered BLU spawn Geometry
--Added and changed geometry for the first area outside BLU's spawn

Developer's Notes: After this version, Kauffmann will be continued to be worked on as a Multi-Staged Attack/Defense CP Map.

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