- Mar 30, 2021
- 143
- 30
It seems weird, because when the player is in a bumper car (addcond 82) I can trigger text to appear, but not a change in the env_fog_controller. Even worse is if I try to go around this limitation by sending the inputs to an info_branch it doesn't show me anything. Can anyone out there please look at this little VMF example or show me how to make either
EDIT: PROBLEM SOLVED!
Here's the solution:
1. Make two env_fog_controllers, one for default and one for the special area.
2. Name them, and add this to the output of the trigger_multiple:
My Output Target Target Input Parameter
OnStartTouch !activator SetFogcontroller fogcontrolA
OnEndTouchAll !activator SetFogcontroller fogcontrolB
So apparently fog is more of a per-player effect than a serverwide one.
EDIT: PROBLEM SOLVED!
Here's the solution:
1. Make two env_fog_controllers, one for default and one for the special area.
2. Name them, and add this to the output of the trigger_multiple:
My Output Target Target Input Parameter
OnStartTouch !activator SetFogcontroller fogcontrolA
OnEndTouchAll !activator SetFogcontroller fogcontrolB
So apparently fog is more of a per-player effect than a serverwide one.
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