Junkwater

PL Junkwater A9A

GlobinHD

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Feb 19, 2022
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GlobinHD submitted a new resource:

pl_junkwater_a4 - A payload map where the BLU Team must push their bomb into RED's Trash Compactor.

The residents of 2fort have had to deal with the smell of JunkWater for years, and the BLU Team want to keep it that way. Unfortunately, the RED Team have made a trash compactor to get rid of the disgusting odor (and probably to make weapons or something). So BLU is gonna have to destroy the RED Team's Base by pushing their bomb through the Crate Crater Canyons, taking a drive along the Tight Tire Turnpike, carrying the cart into the Rusty Rooftop Refinery, trekking through the Breakneck...

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GlobinHD

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Feb 19, 2022
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In case your wondering why its called Alpha-4 is because I had made 4 versions before this that were named Alpha 1,2,3, and 5 for some reason. The files just wouldn't compile when I tried to rename them, so the next release version of this will have to be Alpha-6. I guess you could see these previous versions as Pre-Alphas or something. Sorry for any confusion
 

GlobinHD

L1: Registered
Feb 19, 2022
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Junkwater Alpha-6 Patch Notes:

Correctly Packed Custom Content
Payload HUD Actually Works
Removed many Unnecessary Props
Pathway form the Rusty Rooftop Refinery to the Alleyway closed off until C is Captured
Removed spawn door from Red Spawn #1 to the Alleyway (It caused Red-Team a lot of confusion)
Added more Arrows and Signs (Also to prevent Red-Team a lot of confusion)
Completely Rearranged Health Pack Location and Size (Made them more out of the way from the main Payload Path) (Also to encourage certain routes to be traveled more often)
Added overlays Below Health and Metal Packs
 
Last edited:

GlobinHD

L1: Registered
Feb 19, 2022
12
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GlobinHD updated Junkwater with a new update entry:

Alpha-7

Patch Notes:
Finally Packed Custom Content
Moved Point-A Closer to Blu
Moved Red's Firsts Spawn Outside of Rusty Rooftop Refinery and into the Breakneck Barrel Backyard
Completely Detailed Red and Blu's First Spawns
Somewhat Detailed Blu's Second Spawn
Added Brand New Route from Crate Crater Canyons to Tight Tire Turnpikes
Rearranged and Added some Brand New Health and Metal Pack Placement
Added even MORE Signs and Labels so Red Team knows where their going
Made certain Garage Doors...

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GlobinHD

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Feb 19, 2022
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GlobinHD updated Junkwater with a new update entry:

Alpha-7C

Patch Notes:
Completely redid vertical Geometry in order to line up with a 32 Grid
Shrank the Full Health Pack Platform on the Cliffside
Added Staircase to Red Spawn #3
More Signs
Fixed Issue with Payload Track Shadows
Fixed Issue with Administrator Voice Line in Point A
Fixed Issue with Red Spawn Doors by making them unopenable from the outside at all times
Added Extra Bridge, Sniper Fence and Garage Door in Breakneck Barrel Backyard #2

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GlobinHD

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Feb 19, 2022
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GlobinHD updated Junkwater with a new update entry:

Alpha-8A

Patch Notes:

Made area around cart in Tight Tire Turnpikes much thinner
Removed bridge from Tight Tire Turnpikes to Rusty Rooftop Refinery
Completely Reworked Point B
Made the door from the Alley to Rusty Rooftop Refinery only accessible for the Red Team before Point B is captured
Made a Third spawn for BLU in Breakneck Barrel Backyard #1
Fixed the lack of a Spawn Barrier in Red Spawn 2
Made the Breakneck Barrel Backyard #1 and Bunker smaller and moved Cliffside closer to the main route...

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GlobinHD

L1: Registered
Feb 19, 2022
12
0
GlobinHD updated Junkwater with a new update entry:

Alpha-8B

Patch Notes:

Fixed BLU Spawning in Breakneck Barrel Backyard too early
Made RED Spawns Teleport you back
Made RED Spawn Doors Two Way again
MORE SIGNS
Removed Health Packs near BLU Spawn 1
Made Breakneck Barrel Bunker door slightly lower
Raised the Ceiling on the Last Point
Blocked Sightlines in Tight Tire Turnpikes
Added very minor detailing in Tight Tire Turnpikes

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