Not really an item, but it's something I'd like to pursue for future applications.
I created a fluid simulation of a sphere impacting a body of "water". Baked it out into an animation and found the frame I liked. I then converted the body of fluid into a mesh and then cleaned up all the unneeded polygons. I then unwrapped it and then baked AO.
I can now paint it up using textures for use in anything I need it.
Here's what it looked like before cleanup.