Outside blue spawnroom to the left the lamp post is off the ground / ramp.
So far I really like what I see here. It might need to be medieval weapon restricted, but I guess a server can make that happen
The map has a great look, although the ground needs to be sloped better to look more natural.
At point A the little nook with health and ammo. It feels easy to get hung up on the door frame on the wall opposite of the entrance. Bots also get hung up trying to go through the little slots near the entrance of that nook.
Good use of signs
There's a staircase leading down to a sewer I'll call it. You can't walk back up. Or jump back up.
The barrel cart looks weird when demo stickies it.
While you do have good cobblestone wall texture matching there are other parts where it is not so good. Put wood frames to prevent texture mismatches
Blue bots seem to get stuck on the first staircase to the left the one that turns.
This level is good and all of their classes have uses. Even huntsmans

But I feel demo is most valuable with the points being where they are and with there being no ceiling in areas above them.
That's one beautiful waterfall in the blue spawn room. I really like the sewers too they feel really um dirty and no other TF2 map has had mucky sewers.
Unfortunately I've run out of time, but I will play this again

It felt fund, different, and an excellent start of something
