Jeopardy

CP Jeopardy A7

BitcrushedMozart

L1: Registered
Aug 4, 2024
7
1
BitcrushedMozart updated Jeopardy with a new update entry:

A2 Release

-Added building near A to let RED build sentries more effectively
-Reduced width of the overall map
-Reduced size of the battleground around B
-Shortened height of most doorways
-Replaced expensive water with cheap water to work better with sloped river
-Added one-way window near BLU spawn's left setup gate
-Added more arrows

Read the rest of this update entry...
 

BitcrushedMozart

L1: Registered
Aug 4, 2024
7
1
BitcrushedMozart updated Jeopardy with a new update entry:

A4

-Added ramp between A and bridge to get to A
-Building between A and BLU spawn is now fully player-clipped to the skybox because demomen couldn't behave
-Water is now shallow enough to see to the bottom
-Fixed some brushes with off-grid vertices
-Added connector from bridge directly to A
-Added window in front of one-way ramp in the building left of B
-Reduced width of left side hallway and added medium health kit in building between A and BLU spawn
-Removed right side dropdown in building...

Read the rest of this update entry...
 

BitcrushedMozart

L1: Registered
Aug 4, 2024
7
1
BitcrushedMozart updated Jeopardy with a new update entry:

A6

-Main route from RED spawn to A is closed off after A is capped
-Removed catwalk over B
-Added wall behind B to make it easier for BLU to flank behind RED
-Extended ramps around A to go further into the water to make them easier to climb on
-Added dropdown and large ammo pack to building in front of A to help BLU maintain a forward push
-Players can no longer build underwater
-Removed doorway from the building facing A to cut down sightlines
-Added health kits

Read the rest of this update entry...
 

BitcrushedMozart

L1: Registered
Aug 4, 2024
7
1
BitcrushedMozart updated Jeopardy with a new update entry:

A7

-Removed sniper perch for RED at B
-Cut off cat walk near the dropdown right in front of B
-Added corridor near said dropdown so BLU can retreat without exposing themselves to sentries
-Added pipe system under B to help BLU avoid immediately being seen by RED when using the bigger dropdown
-Lowered dirt displacement under B around the catwalks so BLU can sneak underwater to get a better flank
-Lowered RED respawn time when A has not been capped yet (respawn time afterwards for RED is 1...

Read the rest of this update entry...