Is there a way to highlight a prop?

Discussion in 'Mapping Questions & Discussion' started by Asd417, Nov 14, 2016.

  1. Asd417

    aa Asd417 L1: Registered

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    I saw some props that are not intelligence flag highlighted so I wonder if it is possible to highlight any props just like that (team coloured highlight that can be seen through walls.
     
  2. Egan

    aa Egan

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    tf_glow is a point entity they recently added to put an outline on a prop. There exists some restrictions though: The glow cannot be seen from other map portals (through most map walls), and the glow cannot be set onto a prop that spawns after the map loads (dynamic entities like a passtime ball).

    I've sent in bug reports about these two, but I assume valve has other bigger priorities. If you want though you can also send in a bug report! o_O

    You are, at this point, still somewhat better off just to parent objects to flags, or use a team_train_watcher to 'watch' a specific prop, and then use tf_gamerules to force the HUD from PL to something else like CP.
     
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  3. Asd417

    aa Asd417 L1: Registered

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    So trains arehighlighted automatically?
     
  4. Diva Dan

    aa Diva Dan hello!

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    No, but trains are able to be spectated specifically, which is what team_train_watcher is for. It's like an outline -it lets you know where the objective is- but only once you're dead!
     
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  5. Egan

    aa Egan

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    Yeah they are. If you set up at least these keyvalues on the train watcher it will highlight a prop that is parented to the func_tracktrain brush, which can be set on a path but with no speed so it doesn't go anywhere.

    [​IMG]
     
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  6. Asd417

    aa Asd417 L1: Registered

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    On a related note, if I highlight the tug boat from frontline pack and make it a payload, will people understand it?
     
  7. KubeKing

    Server Staff KubeKing dan's birthday was fun

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    Probably, if you give some indication as to where the boat would be headed. The greatest concern I would have with that ideas is that two people from opposite teams might stand on the boat, without being able to fire at each other (because there's a part of the boat in the way).
     
  8. Asd417

    aa Asd417 L1: Registered

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    I think that can be solved with apporopriate map design.

    So to summarize, props can be highlighted in three ways:
    1. tf_glow entity
    2. Train watcher entity that can only glow to spectators,
    3. Flag entity which always glow
    Right?
     
  9. Egan

    aa Egan

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    The train watcher will successfully render the glow to all clients (including players) that have glows enabled.
     
  10. Powerlord

    Powerlord L3: Member

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    That's a way oversimplification.

    team_train_watcher is used to create a Payload track. Everything else is a side effect of how Valve designed the payload goal system.
     
  11. Diva Dan

    aa Diva Dan hello!

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    I was completely wrong, so I'll just accept that